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- > Of course, for the price of a new Falcon you could buy a fast Pentium...
-
- ;-) But it's not the same thing. You could get an ATW _very_ cheap...
-
- > > Well, as it looks like Doug is the only one who understand how it
- > > must be done I guess we just have to wait until he gets time to do
- >
- > From what Doug said on this subject earlier, it seemed that he agreed
- > with me that the objects have to be inserted into the BSP tree on the fly.
-
- Hmm... it looks like atleast one more knows something about it...
-
- > It would probably be easier if there was another way of doing it, but I
- > haven't looked at those parts of the other available engines.
-
- :-)
-
- > > it. The only problem for us is that I don't think he will get any time
- > > for some time. Maybe in the end of september/october. He is apperently
- >
- > There are a lot of people (well at least slightly over 50) on this list
- > and I'm sure there's someone who's got a little free time.
-
- Ehhuumm.... ;-)
-
- > > If someone wants to make a try, please do it. It could be a challange.
- >
- > A good start would be to search the net for other DOOM like engines with
- > sources. I know of at least two C/C++ ones for the PC.
- > Most such engines seem to use BSP trees and it shouldn't be very hard to
- > adapt whatever techniques they use for the sprites to BAD MOOD.
-
- Well, I atleast know of one person who used to hack around on DVIEW so he
- should know how things works. ;-) We have also got Laurent, but it looks
- like he wants to stay with the map until the bitter end. :-)
-
- //Magnus Kollberg
-
-